

Developers who use the Xbox SDK and DirectX 12 Ultimate API framework can essentially use DXR to automatically simulate how light plays on objects, creating an arrangement of shadows and lighting that represent a 3D world.

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The Series X uses the new-ish DirectX RayTracing (DXR) tech, which allows for real-time pixel color and simulated illumination effects via an algorithm. DirectX ray tracing Hardware-accelerated DirectX Ray tracing (DXR) These higher-end tricks, features, and engine optimizations are running in the background without any recognition or input required from the user. The upgrades are nearly imperceptible, and you wouldn't know they were even there. It has the allure of a nostalgia box that plays those old experiences you haven't thought of in years-but it doesn't just play them, it adds a new dimension to those old memories with all sorts of upgrades. The Series X is lightning in a bottle that captures both the past, present, and future in one sleek, seamless package. It's a bit more than that the Series X is an exciting system because of its potential. It's the physical manifestation of nearly 20 years of innovation, and represents the peak union of Xbox hardware and software.Įverything Microsoft has ever done in gaming has led up to this point.Īfter considerable time with the Xbox Series X, I can say the Xbox Series X is a potent, capable, and surprisingly versatile console. The Series X is a celebration of Xbox as a whole. It's not just Microsoft flexing its capabilities, or a big statement for the industry. The Xbox Series X isn't just the world's most powerful console. If a game plays on the Xbox One, it'll play on the Series X. The Series X has extensive backwards compatibility and leverages four generations' worth of Xbox games original Xbox, Xbox 360, Xbox One, and soon, Xbox Series X/S titles. It doesn't have exclusives, but it arguably doesn't need them.

The Xbox Series X plays all existing Xbox games better.
